These include Adad Morales (of cancelled Star Wars Ragtag and StarCraft fame) as visual effects (VFX) lead. That’s the person in charge of making sure all the booms boom and the bangs bang, as Video Game Chronicles tells us in the original story.

Retro is also bringing in a whole visual effects teams, it seems. Along with hiring Morales as the VFX lead, Retro has hired Nicholas Wilson, former Gearbox artist who worked on Borderlands, and Bryan Erck, VFX lead for Shadow of the Tomb Raider; Wilson and Erck will be in senior roles.

What this means for the Metroid Prime 4 release date is basically don’t expect it anytime soon. VGC notes Retro still has a number of vacant positions, and a quick skim of the Retro jobs page on Nintendo’s website shows these range from environment artists to AI designers and art coordinators. Whether these are all part of Metroid Prime 4’s development or some other, as-yet-unannounced Retro game is unclear, though.

Whatever Nintendo decides to do or not to do this year, between the Summer Game Fest and those rumored Super Mario Switch ports, we probably won’t hear anything else about Metroid Prime 4. We’re still holding out hope for the Metroid Prime Trilogy on Switch, though.

The original story is on Video Games Chronicle. Stay tuned to GameSkinny for more Metroid news and Nintendo news as it lands.

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